


If you've used my miscellaneous behaviors pack or the RPG elements pack, all of them are already included in this pack, but fully integrated with the scripting method and other behaviors.

It has minimal use of actual written code, relying almost entirely on the regular blocks. This resource pack is made entirely with vanilla Stencyl, no extensions required, and it works in both the public and private builds. The two together will give you a good idea of some of the things that are possible with this pack. You can also try out a free version, with a simplified cutscene manager behavior that allows you to create some scripts. If you want to try it out without paying for the full version, you can play an HTML5 version of the showcase game if you visit the pack's page in the link above. It showcases several of the possibilities of this resource pack as well as some script organization tricks. You have the option to get the sample game's project file as well, with extra documentation for it. You even get a variation of this pack that includes RPG elements! This resource pack can be used in any genre or style of game. It also has several quality of life features: changing scenes with relative positioning and required keys, saving, in-game time cycles and light simulation, configure controls for both keyboard and gamepad, soundtrack, particles and many others, all integrated with the scripting behavior. Since they are behaviors, they can be used in multiple actors or specific instances of your actors with different settings and entirely different scripts, using the same behaviors. In this pack, scripts are sequence of events that can be triggered in order, with a wait time between them. This resource pack allows you to script events for your actors, including cutscenes, dialog, treasure chests, enemy patterns and even entire visual novels, and any other uses you can think of.
